tr1s started their turn 1 with 5 credits and 5 cards in their Grip.
tr1s spends a click to play Career Fair.
tr1s spends a click and 1 credit to install Temüjin Contract.
tr1s uses Temüjin Contract to target R&D.
tr1s spends a click and 3 credits to install Desperado.
tr1s spends a click and 0 credits to play Mobius.
tr1s uses Mobius to make a run on R&D.
corp has no further action.
tr1s uses Temüjin Contract to gain 4 credits.
tr1s accesses 1 card from R&D.
tr1s uses Desperado to gain 1 credit
tr1s uses Mobius to make a run on R&D.
corp has no further action.
tr1s uses Temüjin Contract to gain 4 credits.
tr1s accesses 1 card from R&D.
tr1s uses Desperado to gain 1 credit
tr1s uses Mobius to gain 4 credits.
tr1s spends a click and 0 credits to play Mobius.
tr1s uses Mobius to make a run on R&D.
corp has no further action.
tr1s uses Temüjin Contract to gain 4 credits.
tr1s accesses 1 card from R&D.
tr1s uses Desperado to gain 1 credit
tr1s uses Mobius to make a run on R&D.
corp has no further action.
tr1s uses Temüjin Contract to gain 4 credits.
tr1s accesses 1 card from R&D.
tr1s uses Desperado to gain 1 credit
tr1s uses Mobius to gain 4 credits.
tr1s is ending their turn 1 with 29 credits and 0 cards in their Grip.
corp started their turn 2 with 6 credits and 4 cards in HQ.
corp spends a click and 2 credits to play neural emp...
lol
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